Lead Environment Artist.
At AREA 35, you will collaborate with some of the industry's most talented professionals, including Kenichi Iwao (Resident Evil [Biohazard], FINAL FANTASY XI/XIV), Yusuke Kozaki (Pokemon GO, Fire Emblem), Takuya Suzuki (Diablo III, StarCraft II, FINAL FANTASY XV), and Michael Chu (Overwatch, Diablo III, World of Warcraft).
Working in a small, tight-knit team, you'll play a pivotal role in crafting visually stunning and thematically coherent environments that push the boundaries of design and technology. Your responsibilities will include:
Conceptualize, create, and refine game environments that support gameplay and storytelling.
Populate and decorate game levels with props, foliage, lighting, and other assets to enhance immersion and visual appeal.
Design and implement modular assets for scalability and reuse while maintaining visual cohesion.
Craft mood-enhancing lighting setups and atmospheric effects to elevate the overall scene.
Use Unreal Engine tools to design levels, integrate assets, and profile performance.
Develop complex materials and shaders to achieve desired surface details and effects.
Collaborate with designers, programmers, and producers to align environments with gameplay needs.
Mentor and guide junior artists, setting quality benchmarks and fostering a collaborative environment.
Address technical challenges and adapt to gameplay constraints during asset creation and implementation.
Application Requirements
Proven experience in creating visually stunning environments with a strong understanding of composition, perspective, and spatial awareness.
Extensive experience with Unreal Engine, including level design, asset integration, and performance optimization.
Expertise in industry-standard asset creation tools (e.g., Maya, Blender, Substance Suite, ZBrush).
Strong portfolio showcasing a range of environments, gameplay spaces, optimized levels, and high-quality props.
Bachelor’s Degree or equivalent, or 10 years working in the games industry in any capacity (required for Japanese VISA).
An interest in working on a Japanese game with top developers.
Preferred Skills
Familiarity with modular design and optimization techniques such as LOD creation and texture atlasing.
Experience with modern game development pipelines and version control systems.
Knowledge of current trends in real-time rendering and environment art.
Pre-existing Japanese language skills or a willingness to learn.
If you are interested in applying, please submit your resume/CV and portfolio (art-related positions only), along with documentation of pertinent qualifications and referrals. Using the contact form below.
*Portfolios should include the URL of a website where they can be viewed or a data-sharing service. Applicants are responsible for ensuring submitted materials do not breach any existing NDAs or copyrights.